4-Rim Placement Studio



← Back to Single Rim Generator
content from earlier response if needed // For brevity in this message it's omitted, but you can cat << 'EOF' the full script block let scene, camera, renderer, carGroup, bodyGroup, rimGroups = [], extraModel = null; let loader = new THREE.GLTFLoader(); // ... rest of the JavaScript code as previously provided ... // (createRim, updateRims, init, event listeners, animate loop)